Anime Card Clash Dungeon Teams and Coins Guide

Dungeons sind economic Engine mid-to-late Anime Card Clash Accounts. Update 6 turned Runs in branching Routes mit Merchants, Modifier Shrines, Coin Payouts funding Boss Potions, Instant Rolls, Artifact Upgrades across every Mode. Guide covers best Dungeon Teams für Coin Farming, Run Routing, Final Bosses ohne wasted daily Entries.

Dungeons unlocken und betreten

Dungeon Portal im Main Hub after clearing mid-game Story Mode auf Hard. Greyed Portals list exact Chapter Requirements – push Story until Gate opens. Three daily Entries plus Bonus Keys aus Codes und Events – protect wie Premium Stamina weil Coin Income weekly compounds.

Read full Dungeons Walkthrough für Update 6 Structure: Combat Rooms, Merchant Visits, Modifier Shrines, eighteen-floor Depth mit scaling Final Bosses.

Best Team Archetypes für Coin Farming

Speed farm: Two AoE Attackers aus Attacker Tier List, one Roll-Speed Support, flex AoE oder Secondary Support. Skip Modifiers except one Coin Blessing; ignore optional Merchants. Goal: baseline Dailies under fifteen Minutes.

Max coin farm: Primary Burst Attacker, Cleave Secondary, Sustain Support mit Cleanse, flex Damage oder Shield Support. Stack Coin-Gain Blessings mit manageable HP Curses; every Elite Skull Room; Merchants Floors 12–14 für Boss Potions. Goal: millions Coins und Merchant Loot pro Run.

Instant roll focus: Same as max coin but prioritize Merchant Floors known stock Roll Bundles – see Trello when Loot Tables rotate. Pair mit Instant Roll Farming Guide für Spending Strategy.

Modifier und Routing Strategy

First Shrine: Coin Blessing plus mild Enemy HP Curse. Second Shrine: optional Damage Blessing if Survivability comfortable; skip if HP Curse slows Clears below Profit Thresholds. Third und Fourth Shrines: only für Leaderboard Depth – each Pair raises Final Boss Difficulty disproportionately.

Route Combat until Floor 10 before optional Merchant Detours on Farming Runs. Elite Rooms Floors 5, 8, 11 triple Coin Spikes – enter mit AoE für Adds und Shield Break für Mini-Bosses. Skip Elites on Speed Dailies when Timers matter more than Coin Peaks.

Merchant Spending Priority

  1. Modifier Rerolls when Curses break Team Synergy.
  2. Instant Roll Bundles when priced below Tower Milestone Efficiency.
  3. Boss Potions before Final Room if Anti-Heal oder Enrage Modifiers active.
  4. Trait Rerolls und Artifact Shards when Core Roster still needs Upgrades.
  5. Luck Potions only when paired mit planned Roll Sessions after Run.

Prices scale roughly fifteen Percent per Floor – early Luxury Purchases steal Budget from late Boss Prep. Hoard Coins through mid Depth; splurge once Final Boss Kit revealed via Run Preview Icons.

Dungeon Final Bosses schlagen

Final Bosses inherit Modifiers from entire Stack. Four Curse Pairs können Anti-Heal, Add Spawns, Wind Stacks, Enrage Timer simultaneously. Bring Cleanse Supports aus Support Tier List, hold Burst until Shields drop, use Boss Potions regardless earlier Thrift.

Manual PC Play breaks Final Boss Shields before Soft Enrage – PC Controls. Failed Final Boss wasted entire Run – one extra Boss Potion beats zero Preparation.

Coins mit Progression verbinden

Dungeon Coins spend inside Runs, aber Merchant Goods accelerate account-wide Growth: Potions für Raids, Shards für Artifacts, Rerolls für Traits. Treat Dungeons als daily Infrastructure. Accounts skipping Dungeons stall on Witch Tower und Celestial Gates while Dungeon-focused Players fund Upgrades continuously.

After mastering Coin Loops: same Teams auf deeper Modifier Stacks für Leaderboard Pushes oder pivot zu Witch Tower Compositions when Vertical Progression becomes Bottleneck.

Verwandte Guides

Häufig gestellte Fragen

Bestes Team für Dungeon Coin Farming?

Fast AoE Attackers paired mit Roll-Speed oder Coin-Gain Supports clearen Combat Rooms quickly. Priorisiere Teams surviving two Modifier Curses bei sub-three-minute Combat Rooms.

Mehr Dungeon Coins pro Run?

Coin-Gain Blessings at early Shrines, Elite Skull Rooms Floors 5, 8, 11, delay Merchant Spending until mid-depth when Prices still beat Combat Income Rates.

Four Modifier Pairs für Farming stacken?

Nur wenn Team Final Boss survives. Most Farming Runs one oder two coin-focused Pairs; Speed Runners skip Modifiers für baseline daily Rewards.

Was vom Dungeon Merchant kaufen?

Early Runs: coin-gain Rerolls oder cheap Luck Potions. Mid-Depth: Instant Roll Bundles when stocked. Pre-Boss: Boss Potions und Trait Rerolls before Final Encounters mit Anti-Heal Modifiers.

Dungeons unlocken?

Complete mid-game Hard Story auf latest Chapter. Greyed Portal lists exact Requirements wenn still gated.

Carry Dungeon Coins zwischen Runs?

Nein – Coins spend only inside current Run at Merchant Rooms. Plan Routing earn enough before Merchant Visits rather than hoarding after Run ends.

Video Guide: Dungeon Teams and Coin Farming in Anime Card Clash

Dungeon Teams and Coin Farming in Anime Card Clash